below you see a demo of my imgui binding, on the left there is its code, on the right it displays root level definitions in that file
this is a prototype of a self editing editor but that used a rather unsound implementation of a multiline textbox using raylibs janet binding instead... here i wanted to strap down the editing first before i walk into any fancy territory.. i could base this "editor" off of a grammar that describes the language exactly but uh.. sometimes i like to do things myself... also thats being used in the background anyways one might say.....
anyway, the point rly is the editor, not the binding, even though i guess the binding could represent the main bulk of the work...
Posts: 12
Joined: 31 Jan 2026, 21:39
hang in there

we need more of this nerdy stuff 
☆゚.・。゚ Saving the world right after this episode ☆゚.・。゚
Posts: 12
Joined: 31 Jan 2026, 21:39
another inku toolbox type project for things i do often and am sick of having to mess with consoles or stuff
the wip nature reveals itself by observing the title of the inner window.. i will have to rework this and find a better way to group stuff or something.. i think the editor esque approach above was approaching this thing a bit to deep, trying to solve something i am comfy in any editor already: writing janet code.
but handling stuff like parsing a website using a parsing expression grammar? ... often i do the same crap on different websites, looking for strings like href or similar... i should automate such things a bit... not as a script as usual but in a button i can click..
next up should be handling clipboard contents
but handling stuff like parsing a website using a parsing expression grammar? ... often i do the same crap on different websites, looking for strings like href or similar... i should automate such things a bit... not as a script as usual but in a button i can click..
next up should be handling clipboard contents
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hang in there
